198 Au
198 Au is an arcade shoot-em-up where you fly through space and use a particle cannon to transmute blobs of mercury into (radioactive) gold.
Instructions
- Dodge mercury blobs.
- Fire particles at mercury blobs to transmute.
- Destroy connected blobs for combo bonus points.
- Collect gold to recover HP.
Try the game in your mobile browser for a classic Game Boy experience.
Known Major Bugs
- Softlock if first death is before first use of Thruster Boost. Please use Boost at least once in your first game after bootup.
Input Map
| Input Action | Game Boy | Keyboard | Controller |
| Strafe | D-Pad | Arrow Keys, WASD | D-Pad |
| Fire Particle Cannon | A | Z, C, J | Nintendo A / Xbox B |
| Thruster Boost | B | X, K | Nintendo B / Xbox A |
| Start Game | Start | Return/Enter | Nintendo Start / Xbox Menu |
| n/a | Select | Shift | Nintendo Select / Xbox View |
| Toggle Fullscreen | n/a | F | Nintendo X / Xbox Y |
Remarks
This game was inspired by experiments where scientists transmuted mercury to gold by bombarding it with neutrons. Well, I realized about a minute after the deadline that I may have titled the game with the wrong isotope.
I will keep this version as-is to archive what was submitted to GBJAM 14. Fixes and improvements will go into a new page, perhaps titled with the correct gold isotope.
Thanks for playing my game.
Post-jam Plans
- Difficulty re-balancing
- Movement Overhaul
- Bug fixes
- Community feedback adjustments
- Mercury metaball VFX
- Uncollected gold decays back into mercury
- Max Combo Counter
- High Score / Post-Game Statistics
- Stages/waves (and a final boss?)
Tools Used
| Game Engine | Godot (license) |
| Pixel Art | Aseprite |
| Mobile Button Textures | Inkscape |
| Music and SFX | GB Studio/hUGEDriver, Audacity, Furnace Tracker |
Special Thanks
- Palette by Rugi-Pixels (https://lospec.com/palette-list/rgr-papercut4 )
- Fonts by Kenney (https://kenney.nl/assets/kenney-fonts)
- GBJAM organizers, moderators, and community
| Updated | 11 hours ago |
| Published | 4 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | leeevans |
| Genre | Shooter |
| Made with | Godot |
| Tags | Arcade, Game Boy, GBJam, No AI, Shoot 'Em Up |
| Content | No generative AI was used |


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